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KBC GAME SHOW GAMEPLAY QUALIFICATION AND OTHER INFORMATIONS


Gameplay

Qualification

Similar to the original airing in Great Britain, members of the public completed a qualification quiz which opened at the start of each season at various times in the year (also known as "registration period"). Would-be contestants would sent a premium-rate SMS to a designated number and answer a question by responding. Contestants would complete a series of interviews before being randomly selected from a pool of other hopeful contestants and appearing on the stage in Fastest Finger First. In order to be eligible, contestants must be residents and citizens of India and at least 18 years of age.

Fastest Finger First

The selected contestants are then brought to the studio to play Fastest Finger First where they will be asked to arrange four answers into the designated order in the shortest amount of time. In Season 7, contestants would play three questions and the one who answered the most correctly in the shortest amount of time will get selected to play the main game.

Main gameplay

After determining the winner of Fastest Finger First, they would join the host in the "Hot Seat" to start answering a series of multiple-choice questions on their way to win the top cash prize as outlined in the table below. Along the way, the contestant is free to walk away from the game with their winnings but if they got a question wrong, they would walk away with nothing unless they correctly answered a milestone question (highlighted in yellow) that would guarantee some winnings.
To help them along the way, much like its counterparts, the contestant had a set of lifelines available for them to use. Which lifelines were available were dependent on the format being used.
  • Audience Poll (Ask The Audience): The studio audience would dial into a keypad what they believed was the correct answer to the question. The results of the poll are shown to the contestant.
  • 50:50: The computer would remove two wrong answers from the game leaving the contestant one right and one wrong answer.
  • Phone-A-Friend: The contestant could call a pre-selected friend or family member of their choosing to aid them in answering the question. Once connected, the aiding party and the contestant had 30 seconds (45 in Season 7) to talk it out among themselves. In 2017, this became a video call instead of a voice call. For season 10, this lifeline was removed in favor of reinstating Ask the Expert.[23]
  • Flip The Question (Switch The Question/Switch): The current question would be thrown-out and replaced with a new question. Any lifelines expended on the original question remained expended. It was introduced in the 2nd season, removed after the 3rd season and reinstated for the 7th season. During seasons 2 and 3 it could only be used after the 5th question, while it was available from the beginning in season 7.
  • Double Dip: As featured on the US "Super Millionaire", this granted the contestant two chances to answer the question. However, invoking this lifeline removed the ability to walk away from the question. The contestant must answer twice with no further usage of lifelines. (They may use other lifelines before invoking Double Dip but not during the resolution of the lifeline.) In the event of a clocked game, the timer would stop for the first guess only. After that, if the first guess was wrong, the timer resumed counting down. If the contestant did not make their second guess before the time limit or if it was wrong, the contestant would walk away from the game with the lower threshold amount, if any.
  • Expert Advice (Ask the Expert): In season 4, the "Expert Advice" lifeline was added to the pool of lifelines available. The producers would invite certain general knowledge expert to come to the studio to aid the contestant. This lifeline was restored for season 10 in 2018.[24]
  • Power Paplu: Introduced in the 7th season, this lifeline allowed the contestant to reuse a lifeline that was previously used on another question. It could not be a lifeline that was used on the current question.
  • Triguni (त्रिगुणी, Three Wise Men): Similar to its US counterpart, the producers would invite certain general knowledge experts or celebrities to come to the studio to aid the contestant. When invoked, the "Three Wise Men" were granted 30 seconds to discuss the question and the possible choices among themselves to come up with a consensus answer to relay back to the contestant who was often in earshot of the conversation. Once the time expired, the "Three Wise Men" were instructed to stop discussing the question and play resumed as normal.
  • Jodidaar (जोडीदार, lit. Partner): Similar to the United States' Plus One lifeline, in addition to having 3 Phone-a-Friends, the contestant can also bring a designated family member or friend in to aid them in answering the question. (This person is designated by the contestant prior to the show.)
Additionally, starting in Season 4, the contestant would have to answer these questions within a certain amount of time. Contestants were allotted 30 seconds to respond up to and including the first threshold question (in 2017, this was increased to 45 seconds). The following question up to and including the next threshold contestants were allotted 60 seconds to give their "final answer". For the final set of questions (the question following the second threshold), questions were un-timed. Using a lifeline paused the timer temporarily until it resolved. If the contestant used Flip The Question, the timer would restart from the base value of the question.
The total number of questions available in the game changed. As the number of questions changed, so did the total prize money available. In 2017, KBC introduced a jackpot question. For the Jackpot Question, the contestants were not allowed to use any of the remaining lifelines.
In the fifth and sixth season, the contestants had to select a threshold or "Padao" themselves. They were allowed to choose any one question on the tree and designate that as a threshold amount. Meaning that if they cross the threshold, they were guaranteed that amount of cash winnings. Getting a question wrong before the Padao is reached would result in zero winnings.

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